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Submitted on
May 4, 2009
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Creative Commons License
Some rights reserved. This work is licensed under a
Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 License.
×
Arrows (< > v ^) - Move
Space - Read signs
A - Sword
D - Item (boomerang/bomb)

You've probably often seen earlier versions of the game, but this is how the final game is gonna look.

The programming is done by me, and the player, enemies and explosions and a lot more graphics is done by ~sega-fortress.

In this demo you can play with the bombs, and with the boomerang.

My favorite is the boomerang because you can draw the path like in Zelda Phantom hourglass.

I also like the bombs, cause you can throw them!

The music is streamed, which reduces the filesize a lot!

Have fun; feedback?

:salute:

music
[link] - title screen
[link] - field
Add a Comment:
 
:iconrainicornianfluffle:
Rainicornianfluffle Featured By Owner Apr 14, 2013  Hobbyist General Artist
This is awesome!! AND IT HAS ZELDA MUSIC!! :D :heart:
Reply
:iconjohnjensen:
JohnJensen Featured By Owner Apr 14, 2013
Haha thanks, it was a Zelda clone afterall, why not include some Twilight Princess music haha :D! And thanks for the +watch!
Reply
:iconrainicornianfluffle:
Rainicornianfluffle Featured By Owner Apr 14, 2013  Hobbyist General Artist
No problem!! :D
Reply
:iconcraigsaurus:
Craigsaurus Featured By Owner Feb 19, 2012  Hobbyist Digital Artist
Hey man, cool job :) The boomerang works really well.
Would be awesome to see it with some kind of game element.
Was this done in AS2 or 3?
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:iconjohnjensen:
JohnJensen Featured By Owner Feb 20, 2012
Thanks! :) This was done in AS2. I write AS3 only now though.
Reply
:iconcraigsaurus:
Craigsaurus Featured By Owner Feb 20, 2012  Hobbyist Digital Artist
You planning on re-working into old ideas?
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:iconjohnjensen:
JohnJensen Featured By Owner Feb 20, 2012
Well I've always wanted to make a real-time sword play/Zelda-style game, and I've been planning this game for years (in different builds, different stories, nothing finished) but in reality I imagine not actually finishing a game like this. But, if I ever got it as an actual job, I'd do it..
Reply
:iconcraigsaurus:
Craigsaurus Featured By Owner Feb 21, 2012  Hobbyist Digital Artist
You could just try making a smaller version instead just to figure out the game mechanics or to see how it would work with enemies :)
If you have an idea for something it's always worth trying it out, especially if it's something you have spent a lot of time thinking about.
Reply
:iconmayehart:
MayeHart Featured By Owner Dec 4, 2010  Hobbyist General Artist
ZELDA MUSIC!!!!!! :heart::heart::heart:
this calls for a fav :D
Reply
:iconjohnjensen:
JohnJensen Featured By Owner Jul 24, 2011
WOOT =D indeed.

You should check out my iPhone game by clicking here (and tell your friends)!
Reply
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